No Re-releasing Items?
Started By
Good morning. :)

This was a suggestion brought forth by several players. I thought it would be better listed here to be voiced and/or built upon further, as it appears to be a re-occurring topic.

Proposals


A. Items not being re-released whatsoever including holiday items, free upgrade items, and/or donation items. With exception to Alacrity events in which quantity is very limited, such as the rare item auction, or other planned events (not "trick or treat" or "explore" due to mass quantity distributed).

Though, allow upgrade items (not donation only items) to be obtainable through rare item exchange and/or birthday cakes.

B. Add a clear "label" to certain items to indicate which ones will not be released again unless only for special Alacrity events, and not put back in monthly/main shop to secure rarity and invite user investments.

Allowing items that are not marked or on a list to be re-introduced again if decided upon.

Please feel free to discuss and/or propose additions or changes to either the list or the "Pros and Cons" section as well.

Pros:

-Users are more likely to invest more money in the items during month of release to resell them at a later date to stimulate the economy.

-Item security so that players will feel they can spend their money more freely without fear that it will be severely devalued at a later date. The worst experience for customers is often feeling as if they can never feel secure with their purchases if the rarity sudden plummets, and it is often what shocks many into hesitation.

-Any re-releases of items in small quantity for Alacrity events will be more celebrated and generate more value, attention, as well as income from players. It offers an opportunity to purchase the item, but also not at a rate that it will disrupt the value.

Cons:


-Newer players are less likely to be able to access older items, unless saving heavily for them.

-Additional workload for artists and coders to cope with more item production over time, in comparison to present day system.

Note:
As a clarification this suggestion does not apply to main store or re-occurring monthly shop such as rebirths, magical food bowl, magical water bowl, etc.

More towards actual monthly themes.

03-16-2012 at 6:13 AM
Support for the most part. <br /> <br /> I'm not much for "never ever releasing again" but it should be a lot rarer than what we have now. <br /> <br /> I like the black Friday sale and summer sale as is. Once a year is fine, but maybe not all the items all the time. And the older items should cost more in those sales than the ones from the respective year. <br /> <br /> I'm all for taking the background packs out of the rare exchange for the reasons already mentioned. Probably some other things, too. And for stuff like the explore, certain items were too common, like red cross foxes. They used to be super rare and now everyone has them. <br /> <br /> I'm a collector and a reseller. Reselling has been pointless for a while. Collecting isn't a real challenge when stuff is too cheap. <br /> <br /> Like others, I bought some of the formerly rare backgrounds for quite some bones and/or money. Now I get the same things for half price. Not really cool. <br /> <br /> As for donation items, they could come back into donation rotation every once in a while. Say the item for this month is $ 25-35, but if you want an older one instead, you need to donate $40.

01-20-2012 at 3:27 PM
I would have to agree ... Items don't tend to hold their value. So... I Support!

01-20-2012 at 2:25 PM
Support! And agreed, Kaitie.

01-19-2012 at 12:18 PM
"I got some great things I really never got if not for rereleases. I can't donate to the site and spend hundreds of bones for just a hand full of helpful items. A support just means that rich people get even more money while new/low money players get even less chances to get something."<br /> <br /> So people who just joined the game should have the same items as those who work hard to earn their money on the site? There are plenty of items that new players, and players that don't know how to make money can get. Lots of people don't donate to the site yet are successful so I think that point is moot. By the sound of this, all items should be set at one price or something. It's not how it is though. Items that are essential to the game have fixed sets in the cash boutique (not to mention effects are repeated in companions so you don't have to worry about old expensive companions). Everything is just things to have for the aesthetics.

01-19-2012 at 11:52 AM
No support<br /> <br /> I got some great things I really never got if not for rereleases. I can't donate to the site and spend hundreds of bones for just a hand full of helpful items. A support just means that rich people get even more money while new/low money players get even less chances to get something.

01-19-2012 at 10:05 AM
"Pretty much the only items I'd support not re-releasing at any time are the donation items that people spent real money to obtain. Unless I'm mistaken, I don't think we've done any re-releases of donation-only items, though correct me if I'm wrong."<br /> <br /> Uhm. What about the Amur Leopard and Cubs being rereleased. Weren't those items given out to people who donated for a charity? I can't even being to say how much rereleasing those items peeves me. They're also suppose to be 'Limited Edition' and 'Only released for the Amur leopard charity drive'. And yet isn't there almost always at least a cub in those 'random rare item auctions!'. :|<br /> edit// Lets not forget the plushies now in the cash boutique. The value those had is long gone.
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2012-01-19 11:09:43 by #91

01-18-2012 at 10:02 AM
Like what has been said, I agree that the donation items shouldn't be re-released because people did pay real money to obtain them. <br /> <br /> I also think there's nothing wrong re-releasing event items like the old Christmas items with the new ones. They were always free so I see no problem if they continue being free. <br /> <br /> What I don't agree with, is re-releasing the monthly shop items as much as they have been. They are old items and thus should be more rare. Currently past monthly shop items are selling for 20k or less. That's lower than what the monthly shop had them at. Over time they should appreciate, not depreciate. Everything is becoming crazily cheap which makes no sense with the surplus of cash. If anything, the increased money flow should increase item prices. <br /> <br /> I don't know who said a divide between the old and new players but that is just what happens. There is a lower-class, middle class, and upper-class. That is just what happens. We already have that system now except the definition of 'lower-class' is changing. From the other sites I play on, there are really old items that are almost impossible to get and that's just how it is. Alacrity has grown to where we have TONS of items available for people with not too much money so I don't see the harm in having some that are that are harder to get. <br /> <br /> I'm going to use a game example that many people may be familiar with. Neopets. When the site was smaller, items would be easier to get and it was cheaper. As the site grew, the definition of rich was raised and items that used to be for say.. 40k turned into 4 million. That site was growing and they didn't keep re-releasing things like crazy. They have a ton of cheaper items available as well so its not like their players can't do anything at all. <br /> <br /> I think that the old monthly shop items should be released in a more controlled way like just in the black Friday sale. That is a good idea in my opinion. The re-releasing though in the 10/2, I am not sure about. Those 10/2 items are making things incredibly cheap and lowering value. I think something needs fixed about that perhaps :/

01-18-2012 at 9:59 AM
Hmm I support to a huge extent.<br /> <br /> I think, maybe instead of totally not having black Friday and whatnot, that perhaps items only from that particular year should be included in such sales, so items back in prior years are permanently retired from the system once the year is over. OR items from previous years double in price every year, that could be ok too since you wouldn't be putting the same value across the board for older and newer items alike.<br /> <br /> I know I paid -a lot- for say, Dreaming Sheep Background, and now it's cheap as can be. It was rather fun and challenging having to collect old items, now I wish I wouldn't have had the urge since they have all been so devalued. I think all bags and items should be taken out of the "random rare" thing, too, because I think that supports a huge percentage of the problem since people are getting so many of these bags and there's no longer the same demand for old items as their used to be due to this. While the bags are fun and nice to get, they are hurting the economy and rarity of items that used to be rare. I think older players should have a bit of an advantage in this area - if you're older, you got to obtain older items easier. It's not to say they are -impossible- for new players to obtain. They aren't. I was new at one point and managed to collect all the old backgrounds as that was my goal on this game. Now there really isn't a need for such a goal so much anymore since everything is so easily obtained. <br /> <br /> This would not be applied to rare item auctions, though. Very old items could still appear in those as since those are not so commonly throwing items out there, it wouldn't hurt much and would give people a chance to get something they maybe missed. <br /> <br /> Rereleasing effects of prior companions can help eliminate people getting upset that they can't get that certain effect anymore, but would still enable old companions to settle into a rare variety, due to their art and what they are. Rats, for example, I love just because I love rats on top of the effect. They used to be -super- rare, now they are all over the place, which is really a shame since they were yet another thing I know a lot of people paid a lot of money for. They used to sell for 15 bones easily. This is not to say all effects need to be repeated every year, but occasionally thrown back in so newer players can have the same effects old companions contain :)<br /> <br /> All items are a luxury. I don't think this will split old/new players as much as people think. Will it make new players have to work harder for old items? Yeah, it will, but that's the way I think it should be. I had to deal with that when I was new, and it was fun, not bothersome. <br /> <br /> <br /> <br /> Oh, and on holiday items, I think those can be rereleased yearly :) Since the majority of them are free, and it's fun when they all get released every year, to me anyway. I'm speaking more on the monthly shop level than anything. And no, I don't personally buy and hold on and resell things, I pretty much hoard everything I buy xD
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2012-01-18 10:00:42 by #44

01-18-2012 at 9:41 AM
I support. <br /> <br /> The sudden decrease in prices on pretty much all the items are upsetting. The old items, 2010, are selling cheaper than recent ones like the Opal feather. <br /> <br /> If items keep being rereleased, there will be no value to them. The people who saved them in the end lose a lot of money.<br /> <br /> Sure, people will say you can save others. <br /> <br /> The thing is... most of all the items that are worth something are decreasing in price. <br /> <br /> The only things that aren't are the Donation items which require donations or for a user to save a lot of money. In essence, you have to donate on the site to be successful in saving and selling. I'm all for the site getting donations however. <br /> <br /> I support.

11-18-2011 at 7:28 AM
No support. Most of our holiday items, for one, tend to be free, like in the Halloween trick or treating, the random event werewolf, the christmas gift giving, valentines, and so on.<br /> <br /> The only reason I've seen argued for never re-releasing such items is because people don't want to deal with a timeframe where they might get rich, and that's not what this game is about. We release items for free for a reason, so that -everyone-, new players and old, can enjoy them. The art team works hard just so the players can have some fun with some free items, and it would upset all of us for that work to turn simply into money-makers and nothing else. We have plenty rare items already for people to benefit from.<br /> <br /> As for items being re-released that were charged for, such as in the monthly shop, I see no good reason not to re-release them at the same, or slightly adjusted prices depending on where the economy is at. <br /> <br /> At worst, your money-making is slowed down during these events, but for the rest of the year you still have new players coming in, or players who didn't get to attend the events, and you can still sell your wares to them, and over time the value will grow again. Much like produce at a marketplace, while a certain fruit or vegetable is "in season" you can expect to pay low, reasonable prices. Once they've gone out of season, the price jacks up. Same concept here. :}<br /> <br /> Pretty much the only items I'd support not re-releasing at any time are the donation items that people spent real money to obtain. Unless I'm mistaken, I don't think we've done any re-releases of donation-only items, though correct me if I'm wrong.

11-17-2011 at 6:17 PM
I support!

11-17-2011 at 4:13 PM
Support.

11-17-2011 at 4:06 PM
No support. I remember I spent tons of $$ on the re-release of Griffins and Chances in the Monthly Shop. Releasing them in "Black Friday" or other sales gets people spending a ton of $$. I know I spent around 800K that day.

11-17-2011 at 3:27 PM
No support. This isn't going to stimulate the economy, it's going to ruin players and create a divide between old/new and even those of us who just didn't particularly feel like wasting money when older items were released or never cared for them. <br /> <br /> I've had about the same amount of money in my account since I started, back then, I was considered quite rich. Now, I can't afford anything, and it's going to require I spend more RLD to get back to a comparable spot. Making monthly and old items rare is going to assure I never get there.
edit history
2011-11-17 15:28:32 by #9181

11-17-2011 at 3:18 PM
I support. (:

11-17-2011 at 2:47 PM
Support.

11-17-2011 at 2:35 PM
No support, I have been struggling enough to get rare items, what if they go up in value. Take the MWB for example, it already is at what, 35 bones? What if it went up to 50 bones over time? People will struggle more to buy items and soon nobody would buy them. With this, items will go up too high and not many regular alacrities can save up for this unless they have something like a TP capped dog which would help when trialed.

11-17-2011 at 1:36 PM
I support

11-17-2011 at 1:29 PM
Support. I have some old "rares" I'd love to sell, but since the Halloween Explore (which I <i>loved</i> by the way - don't get me wrong!) everything I have is available for only a couple thousand dollars.. :C

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